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	<title type="html"><![CDATA[Atomic Monks, LLC — Freebies]]></title>
	<link rel="self" href="http://forums.atomicmonks.com/feed/atom/forum/22/"/>
	<updated>2004-08-04T03:37:27Z</updated>
	<generator>PunBB</generator>
	<id>http://forums.atomicmonks.com/</id>
		<entry>
			<title type="html"><![CDATA[vbOgg & DirectSound]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/201/vbogg-directsound/new/posts/"/>
			<summary type="html"><![CDATA[<p>A couple of questions ...</p><p>1) What version of DirectSound does VBogg use to playback sounds?</p><p>2) Can I use VBogg to play background music for a game, and then use my own DirectSound object to play my WAV-based SFX?&nbsp; (I know, I know -- &quot;just try it and see&quot; ... and I will, but figured I&#039;d see if you&#039;d tried it that way before. <img src="http://forums.atomicmonks.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> )</p><p>-Bryk</p>]]></summary>
			<author>
				<name><![CDATA[Brykovian]]></name>
				<uri>http://forums.atomicmonks.com/user/13/</uri>
			</author>
			<updated>2004-08-04T03:37:27Z</updated>
			<id>http://forums.atomicmonks.com/topic/201/vbogg-directsound/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[vbOgg in VB .net]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/190/vbogg-in-vb-net/new/posts/"/>
			<summary type="html"><![CDATA[<p>Heya people,<br />Anyone had problems with (or even tried!) converting the vbOgg project files into a VB .net solution? I get a conversion error <img src="http://forums.atomicmonks.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /><br />&quot;The referenced component CommonDialog is missing a design time license.&quot;</p><p>Since I don&#039;t have a copy of VB6 and I don&#039;t want to download an illegal copy, can anyone help me out here? Possibly if you give me all the code that&#039;s in the vbOgg project files that&#039;ll help me <img src="http://forums.atomicmonks.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Thanks!</p>]]></summary>
			<author>
				<name><![CDATA[ianski]]></name>
				<uri>http://forums.atomicmonks.com/user/74/</uri>
			</author>
			<updated>2003-11-27T02:44:21Z</updated>
			<id>http://forums.atomicmonks.com/topic/190/vbogg-in-vb-net/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[VBOgg: OggIsPlaying Function]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/122/vbogg-oggisplaying-function/new/posts/"/>
			<summary type="html"><![CDATA[<p>I would assume that you should be able to call this function to let you know if the last song played is still playing ... however, it appears to always return a 1, even after a song is done playing (and even after calling the StopOgg function).</p><p>When using the demo app/project that was zipped with the DLL, you can pick an OGG sound file to play ... and it plays it, but the &quot;Go&quot; button never becomes enabled again, unless the &quot;Stop&quot; button is pressed -- and that cmdStop routine explicitly resets the .Enable for the Go button.</p><p>Is it that I&#039;m using too short of a sound file?&nbsp; (I didn&#039;t have any WAV-format songs handy to be converted, so I used a 3-second-or-so long sound effect instead.)</p><p>-Bryk</p>]]></summary>
			<author>
				<name><![CDATA[Brykovian]]></name>
				<uri>http://forums.atomicmonks.com/user/13/</uri>
			</author>
			<updated>2003-07-16T04:03:57Z</updated>
			<id>http://forums.atomicmonks.com/topic/122/vbogg-oggisplaying-function/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[VBOgg: Enhancements]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/120/vbogg-enhancements/new/posts/"/>
			<summary type="html"><![CDATA[<p>This is where you can post enhancements you&#039;d like to see done for VBOgg (as time and resources allow).</p>]]></summary>
			<author>
				<name><![CDATA[Brother Erryn]]></name>
				<uri>http://forums.atomicmonks.com/user/2/</uri>
			</author>
			<updated>2003-07-15T02:31:10Z</updated>
			<id>http://forums.atomicmonks.com/topic/120/vbogg-enhancements/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Handy Ogg Links]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/117/handy-ogg-links/new/posts/"/>
			<summary type="html"><![CDATA[<p>Hello Brother Erryn, et al ... Do you have any handy Ogg-related links to pass along.&nbsp; I&#039;ll be doing some Googling, personally, but if you have any links that give handy to-Ogg conversion tools, and such, it would be cool to see them.</p><p>I thought that using FMOD just to add a little background music to my games would be a bit of overkill (everything else just uses the WinAPI -- no DirectX, etc.) ... so this VBogg thing might be a better (read &quot;cheaper&quot; and lighter) approach.</p><p>Cheers,<br />-Bryk</p>]]></summary>
			<author>
				<name><![CDATA[Brykovian]]></name>
				<uri>http://forums.atomicmonks.com/user/13/</uri>
			</author>
			<updated>2003-07-09T15:39:57Z</updated>
			<id>http://forums.atomicmonks.com/topic/117/handy-ogg-links/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Atomic GUI: Whaddya think?]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/42/atomic-gui-whaddya-think/new/posts/"/>
			<summary type="html"><![CDATA[<p>We&#039;d be interested to hear what the (obviously MANY) users of this GUI think of it, along with recommendations for improvement. This was made for internal use, but surely there&#039;s some ideas out there that would help us as well.</p><p>Post your notions here. <img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></summary>
			<author>
				<name><![CDATA[Brother Erryn]]></name>
				<uri>http://forums.atomicmonks.com/user/2/</uri>
			</author>
			<updated>2003-03-11T13:25:38Z</updated>
			<id>http://forums.atomicmonks.com/topic/42/atomic-gui-whaddya-think/new/posts/</id>
		</entry>
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