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	<title type="html"><![CDATA[Atomic Monks, LLC — Suggestions]]></title>
	<link rel="self" href="http://forums.atomicmonks.com/feed/atom/forum/48/"/>
	<updated>2008-12-03T11:04:01Z</updated>
	<generator>PunBB</generator>
	<id>http://forums.atomicmonks.com/</id>
		<entry>
			<title type="html"><![CDATA[Time to say hello!]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/1032/time-to-say-hello/new/posts/"/>
			<summary type="html"><![CDATA[<p>Hello all, just want to say I great place to learn.&nbsp; I have to post some good info very soon <a href="http://www.pardoes.co.uk"><img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></a></p>]]></summary>
			<author>
				<name><![CDATA[Virldoocuro]]></name>
				<uri>http://forums.atomicmonks.com/user/1130/</uri>
			</author>
			<updated>2008-12-03T11:04:01Z</updated>
			<id>http://forums.atomicmonks.com/topic/1032/time-to-say-hello/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mutate (good times come one!)]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/1028/mutate-good-times-come-one/new/posts/"/>
			<summary type="html"><![CDATA[<p>Idea for the mutation gain thingy!</p><p>An man-or woman -in a robe approaches you. He could be a monk, but there is something strange about him. Two eyes glow from under the hood. No-one else seems to notice but you. He puts a gnarled finger into his robe, and pulls out three strange pieces of junk. You feel compelled to take one.</p><p>-Take the rusty mechanical eye - cyborg path, increases accuracy and attack, decreases charisma</p><p>-Take the phial of strange liquid - mutant path, increases strength and defense, decreases mind</p><p>-Take the worm - mental path, increases mind + plus allows psi powers</p><p>You black out after choosing. When you wake up, the man is gone. But you feel different.</p>]]></summary>
			<author>
				<name><![CDATA[AirRid]]></name>
				<uri>http://forums.atomicmonks.com/user/455/</uri>
			</author>
			<updated>2008-11-27T14:30:20Z</updated>
			<id>http://forums.atomicmonks.com/topic/1028/mutate-good-times-come-one/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[BLAM! Ideas]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/1025/blam-ideas/new/posts/"/>
			<summary type="html"><![CDATA[<p>So, I&#039;ve been thinking of ways that Muties could begin to go a bit more wacky:</p><p>-When the war occurred, a mad scientist (or entire science group) froze themselves in a vault several hundred feet underground, with a veritable treasure trove of tech and weaponry being developed by a private weapons company. Though originally meant to seal until the fallout was gone, the seal was broken. You activate it after hearing legends of a massive treasure store underground, by completing some clever code puzzle - or blasting the door open.</p><p>Silly boy.</p><p>-Aforesaid weapons company survived the war, and have been supplying some of the more warlike clans with experimental weaponry, (in small amounts) to test them out. You have to locate the weapons, all belonging to different clan leaders, and destroy them...or give them in for research to a scientist...give them to the monks...or keep them.</p><p>-The tribes that you are part of, in your area are in fact a simplistic utopia - outside the world has moved on. This is semi relevant to the above...</p><p>-Some horrible bioweapon never detonated...until now. This causes something nasty to happen, and you are forced to find a cure&nbsp; - or to kill everyone with the virus/disease until it is gone.</p><p>-Aliens/rift to hell <img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>-A large group of army-based militia is marching through the land, trying to re-establish rule. The soldiers could perhaps be genetically modified vault dwellers, all highly developed descendants of a test group left underground. By now, (nearly) all mutations in the modification (except, that is, for the useful ones) have worn out due to years of careful breeding . Join them? Or fight them? Or run away?</p><p>-A crazy exile from the monks has set up a lab in the desert. He can ...enhance...you, but only if you bring him corpses (or something gruesome). Of course, these enhancements are VERY crude, making you a social outcast in most groups, but perhaps permitting you entry to others...</p><p>Really sorry to make you read all this text, and I&#039;m sorry if you already have a long storyline plotted out...</p>]]></summary>
			<author>
				<name><![CDATA[AirRid]]></name>
				<uri>http://forums.atomicmonks.com/user/455/</uri>
			</author>
			<updated>2008-11-18T19:40:16Z</updated>
			<id>http://forums.atomicmonks.com/topic/1025/blam-ideas/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[quest bubbles]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/1022/quest-bubbles/new/posts/"/>
			<summary type="html"><![CDATA[<p>How about a warcrafty style symbol above questgivers? natrually you only want this in towns, as not to spoil all the fun of talking to weird strangers when exploring...</p>]]></summary>
			<author>
				<name><![CDATA[AirRid]]></name>
				<uri>http://forums.atomicmonks.com/user/455/</uri>
			</author>
			<updated>2008-11-13T23:04:06Z</updated>
			<id>http://forums.atomicmonks.com/topic/1022/quest-bubbles/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Muties 1 forum RPG]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/1021/muties-1-forum-rpg/new/posts/"/>
			<summary type="html"><![CDATA[<p>I always loved muties 1..it was very very funny, and the wacky setting was very amusing. If I set up a forum roleplaying RPG would it get played?</p>]]></summary>
			<author>
				<name><![CDATA[AirRid]]></name>
				<uri>http://forums.atomicmonks.com/user/455/</uri>
			</author>
			<updated>2008-11-13T22:37:08Z</updated>
			<id>http://forums.atomicmonks.com/topic/1021/muties-1-forum-rpg/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Click to move]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/1020/click-to-move/new/posts/"/>
			<summary type="html"><![CDATA[<p>As a wacky idea, how about you click on the mapsquare you want to get to? Encounters along the way are calcualted at click, you run to square as usual but get encountered as you land on whatever squares were selected. In combat, range of movement would be 1square arond - or more, with perks...</p><p>I think it would suit the game a bit more than the current arrows to move system, as I tend to see it as a bit of a one man RTS rather than hard and fast FPS-y rpg etc.</p>]]></summary>
			<author>
				<name><![CDATA[AirRid]]></name>
				<uri>http://forums.atomicmonks.com/user/455/</uri>
			</author>
			<updated>2008-11-13T22:36:05Z</updated>
			<id>http://forums.atomicmonks.com/topic/1020/click-to-move/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Community Service]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/1013/community-service/new/posts/"/>
			<summary type="html"><![CDATA[<p>As a way to get your reputation in a location (or with a particular faction) from negative values to neutral, would it be possible to do some Community Service?&nbsp; Basically, speak with either the leader or law enforcement of the faction/city, and spend a certain number of actions to get your reputation back to zero.&nbsp; Maybe three actions per point of reputation? </p><p>If you had a -10 at Choctaw, for example, speak with the town leader.&nbsp; He would give you a choice to do community service to get your reputation back up to zero.&nbsp; Thirty actions would be deleted from your total, and your reputation would go back up to zero.&nbsp; If you only had 15 actions, then you would only get a +5 to your reputation, leaving you with a total of -5 (which you could fix the following day.)</p><p>Thoughts, anyone?</p>]]></summary>
			<author>
				<name><![CDATA[sambrookjm]]></name>
				<uri>http://forums.atomicmonks.com/user/130/</uri>
			</author>
			<updated>2008-10-18T02:57:40Z</updated>
			<id>http://forums.atomicmonks.com/topic/1013/community-service/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[[PERK] Skulking!]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/1012/perk-skulking/new/posts/"/>
			<summary type="html"><![CDATA[<p>You are very good at sneaking around and avoiding combat.&nbsp; However, you move much more slowly.&nbsp; If you spot an enemy, you may engage it as normal or sneak around it at the cost of an action point.</p>]]></summary>
			<author>
				<name><![CDATA[breckinshire]]></name>
				<uri>http://forums.atomicmonks.com/user/810/</uri>
			</author>
			<updated>2008-10-16T13:20:13Z</updated>
			<id>http://forums.atomicmonks.com/topic/1012/perk-skulking/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[[PERK}  Thick Skull]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/1011/perk-thick-skull/new/posts/"/>
			<summary type="html"><![CDATA[<p>Why is this a perk?&nbsp; Because massive head trauma is a pain, and you can recover from it quicker.</p><p>3 levels.<br />+1 concussion healed per action spent per level.</p><p>If you have this at level 1, then each action spent resting will remove 2 points of concussed instead of just 1.<br />At level 2, you will heal 3 concussed per resting action.<br />At level 3, you will heal 4 concussed per resting action.</p>]]></summary>
			<author>
				<name><![CDATA[sambrookjm]]></name>
				<uri>http://forums.atomicmonks.com/user/130/</uri>
			</author>
			<updated>2008-10-15T00:14:31Z</updated>
			<id>http://forums.atomicmonks.com/topic/1011/perk-thick-skull/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[[PERK] Poison Immunity]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/1010/perk-poison-immunity/new/posts/"/>
			<summary type="html"><![CDATA[<p>This perk reduces the amount of damage done to your character per turn from poison.</p><p>5 levels<br />-1 point of poison damage per round per level, and +1 healing per action spent sweating it out of your system</p><p>Note - If you have this at level 2, and you get hit by three fire ants (each with level 1 poison) you should take 1 point of poison damage per round.<br />If you have this perk at level 3, and you&#039;re hit by a Giant Scorpion (Level 10 poison), you will take7 points of poison damage per round.&nbsp; Assuming you survive the fight, you will be able to purge 4 points of poison from your system for each action spent resting.</p>]]></summary>
			<author>
				<name><![CDATA[sambrookjm]]></name>
				<uri>http://forums.atomicmonks.com/user/130/</uri>
			</author>
			<updated>2008-10-15T00:12:38Z</updated>
			<id>http://forums.atomicmonks.com/topic/1010/perk-poison-immunity/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Stacking (bug or feuture)]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/997/stacking-bug-or-feuture/new/posts/"/>
			<summary type="html"><![CDATA[<p>i just noticed that some items althought they are of the same type dont stack</p><p>notably deer antlers and broken widgets</p><p>is this supposed to happen or is it a bug</p>]]></summary>
			<author>
				<name><![CDATA[CountZero]]></name>
				<uri>http://forums.atomicmonks.com/user/217/</uri>
			</author>
			<updated>2008-09-02T11:33:47Z</updated>
			<id>http://forums.atomicmonks.com/topic/997/stacking-bug-or-feuture/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[money...]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/991/money/new/posts/"/>
			<summary type="html"><![CDATA[<p>seems to me that money is not enough not enough not enough then not an issue and isn&#039;t really balanced... I like the not enough stage, cuz it&#039;s hard and makes sense considering the surroundings, but maybe something could be done about the having of too much money... maybe a gang of muggers that can randomly appear if you have over X bits...very hard to kill and only worth a few exp.&nbsp; that doesn&#039;t really solve it though...so maybe the mob in casa vista could start up a casino too? I think this should really happen, shouldn&#039;t be too hard to program since many games have it. Aaand if the casino favored the house but didn&#039;t take adventures it&#039;d be something we could do when out of adventures. Maybe they could also offer a drug that was very expensive ...$100 but gave an extra adventure...<br />also, buy low sell high stuff needs to exist...</p>]]></summary>
			<author>
				<name><![CDATA[LOTE]]></name>
				<uri>http://forums.atomicmonks.com/user/964/</uri>
			</author>
			<updated>2008-08-18T03:57:58Z</updated>
			<id>http://forums.atomicmonks.com/topic/991/money/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[inventory maniplutation suggestion]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/990/inventory-maniplutation-suggestion/new/posts/"/>
			<summary type="html"><![CDATA[<p>just a slight change</p><p>now if you want to equip another weapon ( or probably something else) you have to take of the old weapon and then drag the new</p><p>maybe an improvment would be that you could just drag the weapon over the slot and if would autoequip it (old wepon goes to inventory new weapon is equiped)</p>]]></summary>
			<author>
				<name><![CDATA[CountZero]]></name>
				<uri>http://forums.atomicmonks.com/user/217/</uri>
			</author>
			<updated>2008-08-17T23:02:33Z</updated>
			<id>http://forums.atomicmonks.com/topic/990/inventory-maniplutation-suggestion/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[ability to change weapons in combat]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/988/ability-to-change-weapons-in-combat/new/posts/"/>
			<summary type="html"><![CDATA[<p>maybe enable changing weapons in combat. Since at least when you are low level if you are facing multiple foes, if they come too close and you have a sling or slingshot you are pretty much doomed. if i was able to switch to my bat it would be easier to survive</p>]]></summary>
			<author>
				<name><![CDATA[CountZero]]></name>
				<uri>http://forums.atomicmonks.com/user/217/</uri>
			</author>
			<updated>2008-08-17T22:33:02Z</updated>
			<id>http://forums.atomicmonks.com/topic/988/ability-to-change-weapons-in-combat/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[taliking to people]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/topic/987/taliking-to-people/new/posts/"/>
			<summary type="html"><![CDATA[<p>just a suggention maybe make it so that talking to people ( at least non quest stuff) would cost no actions. Its a bit anoying when you et to a new place and cant talk to a monk to check in because you ran out of actions</p>]]></summary>
			<author>
				<name><![CDATA[CountZero]]></name>
				<uri>http://forums.atomicmonks.com/user/217/</uri>
			</author>
			<updated>2008-08-16T20:21:20Z</updated>
			<id>http://forums.atomicmonks.com/topic/987/taliking-to-people/new/posts/</id>
		</entry>
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