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	<title type="html"><![CDATA[Atomic Monks, LLC — Cleaner, Leaner, and Meaner]]></title>
	<link rel="self" href="http://forums.atomicmonks.com/feed/atom/topic/1050/"/>
	<updated>2009-06-17T03:45:51Z</updated>
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	<id>http://forums.atomicmonks.com/topic/1050/cleaner-leaner-and-meaner/</id>
		<entry>
			<title type="html"><![CDATA[Cleaner, Leaner, and Meaner]]></title>
			<link rel="alternate" href="http://forums.atomicmonks.com/post/6711/#p6711"/>
			<content type="html"><![CDATA[<p>New screen, old screen:<br /><a href="http://s7.photobucket.com/albums/y296/BrotherErryn/?action=view&amp;current=oldpanel.png"><span class="postimg"><img src="http://i7.photobucket.com/albums/y296/BrotherErryn/th_oldpanel.png" alt="http://i7.photobucket.com/albums/y296/BrotherErryn/th_oldpanel.png" /></span></a> <a href="http://s7.photobucket.com/albums/y296/BrotherErryn/?action=view&amp;current=newpanel-1.png"><span class="postimg"><img src="http://i7.photobucket.com/albums/y296/BrotherErryn/th_newpanel-1.png" alt="http://i7.photobucket.com/albums/y296/BrotherErryn/th_newpanel-1.png" /></span></a></p><p>It&#039;s much cleaner, significantly smaller, and requires a lot less code (both client and server). I had a minor epiphany the other day, and realized how much time I was spending trying to make the game look &quot;non-web-browser&quot;. But you know what? It&#039;s a web browser. Links are OK. A text link can be much more easily understood than a culture-dependent graphic (which turns out to require a fancy, detailed tooltip anyway). And they certainly load faster!</p><p>Along the lines of &quot;simpler, faster, better&quot;, a lot of things that were integrated completely into the main page have been ripped out. The character sheet and quests open in a popup window when you click them. More importantly, they pop up in a simple text display, suitable for printing or framing! (Ok, not completely...the character sheet will be a little stylish just to look better.)</p><p>The controls to equip, sell, etc. items show up right under a selected item. There is no &quot;drop&quot; command, since you&#039;ll now have unlimited inventory. There&#039;s no loot bag or container for the same reason. Equipped items get no buttons: hover for info, click to remove!</p><p>Character migration seems to be working for moving people to the skills system, but retaining quests, items, level, etc. I want to test that a little more though.</p><p>I&#039;m finally getting up a good head of steam and making solid progress, after some slow times from work, baby, house repairs, and so on. I have an extended weekend coming up soon where I plan to lock myself in the programming dungeon to bang on this significantly!</p>]]></content>
			<author>
				<name><![CDATA[Brother Erryn]]></name>
				<uri>http://forums.atomicmonks.com/user/2/</uri>
			</author>
			<updated>2009-06-17T03:45:51Z</updated>
			<id>http://forums.atomicmonks.com/post/6711/#p6711</id>
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