<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Atomic Monks, LLC]]></title>
		<link>http://forums.atomicmonks.com/</link>
		<description><![CDATA[The most recent topics at Atomic Monks, LLC.]]></description>
		<lastBuildDate>Tue, 03 Aug 2010 01:25:33 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Animation Designer]]></title>
			<link>http://forums.atomicmonks.com/topic/1056/animation-designer/new/posts/</link>
			<description><![CDATA[<p>Those that are so inclined can play with an animated ant here:</p><p><a href="http://www.atomicmonks.com/animator/">http://www.atomicmonks.com/animator/</a></p><p>You can even load and save animations...maybe even submit them to me if you do a bang-up job!</p><p>Feel free to ask questions and post here.</p>]]></description>
			<author><![CDATA[dummy@example.com (Brother Erryn)]]></author>
			<pubDate>Tue, 03 Aug 2010 01:25:33 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1056/animation-designer/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Random Seeded Terrain Editor]]></title>
			<link>http://forums.atomicmonks.com/topic/1055/random-seeded-terrain-editor/new/posts/</link>
			<description><![CDATA[<p>I&#039;ve uploaded a little widget to play with, for those that are interested: a <a href="http://atomicmonks.com/terrain/world.html">random terrain generator</a>! Works in Chrome, Firefox, and IE for the most part. The zoom buttons completely work only in Chrome, some in IE, not at all in Firefox. IE is dog-slow, as always (Chrome recommended!).</p><p>Lest you think this is a needless distraction from the Muties rewrite...it isn&#039;t. <img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Brother Erryn)]]></author>
			<pubDate>Wed, 03 Mar 2010 02:14:26 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1055/random-seeded-terrain-editor/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Brother Erryn's VB Timer Alternatives]]></title>
			<link>http://forums.atomicmonks.com/topic/1054/brother-erryns-vb-timer-alternatives/new/posts/</link>
			<description><![CDATA[<p>Hi, Brother Erryn!</p><p>I am JamRoll, an intermediate programmer in VB.&nbsp; I am creating a game of my own (no name...yet).&nbsp; I am currently using the clunky timer control provided by vb express 2008.&nbsp; I have viewed your posts regarding timers...but I am confused.&nbsp; I would have posted to yours posts, but it says I don&#039;t have permission to...</p><p>Currently I have</p><div class="codebox"><pre><code>    Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs)  _
      Handles Timer1.Tick
          Invalidate()
    End Sub</code></pre></div><p>Um...how do I incorporate your method into my program???<br />Or am I just way off base here?&nbsp; LOL <img src="http://forums.atomicmonks.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Sincerely,</p><p>JamRoll</p>]]></description>
			<author><![CDATA[dummy@example.com (Brother Erryn)]]></author>
			<pubDate>Thu, 31 Dec 2009 02:29:16 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1054/brother-erryns-vb-timer-alternatives/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Helloooooo.... is there anybody out there?]]></title>
			<link>http://forums.atomicmonks.com/topic/1053/helloooooo-is-there-anybody-out-there/new/posts/</link>
			<description><![CDATA[<p>Howdy ho folks... I just popped back in for a little look around. Seems quite quiet though... how are things these days?<br />I jumped bacl on my ol&#039; character for some more fun... but can&#039;t seem to use ranged attacks? Each time I push &#039;W&#039; it says, &quot;Changed to Melee&quot;... and when I click opn a arget thats within range, it tells me that its too far away for a melee attack?</p><p>Anyways... wanted to have a good look around, I see the maps are quite a bit more expansive now <img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Let us know how things are. <img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>...ps, congrats on the baby man!</p>]]></description>
			<author><![CDATA[dummy@example.com (Brother Erryn)]]></author>
			<pubDate>Sat, 14 Nov 2009 03:50:13 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1053/helloooooo-is-there-anybody-out-there/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Little Bundle of Chaos]]></title>
			<link>http://forums.atomicmonks.com/topic/1052/little-bundle-of-chaos/new/posts/</link>
			<description><![CDATA[<p>Some of you already knew I had a baby on the way...well, she arrived a bit early in the middle of August. That&#039;s what I&#039;ve been working on lately. <img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Fear not, I have not abandoned Muties, though I got a little delayed. I&#039;m ramping back up a bit now.</p>]]></description>
			<author><![CDATA[dummy@example.com (sambrookjm)]]></author>
			<pubDate>Thu, 03 Sep 2009 11:18:49 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1052/little-bundle-of-chaos/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Still Alive!]]></title>
			<link>http://forums.atomicmonks.com/topic/1049/still-alive/new/posts/</link>
			<description><![CDATA[<p>Sorry guys, I got a sinus infection, followed by bronchitis, and have taken on the work of two additional people at work. This has all eaten into my Muties time. I&#039;m happy to say, though, that I believe the code changes are finished!</p><p>Right now, I&#039;m putting in the rest of the new power-ups and mutations, and I need to edit some items. Then all that should be left is to test the conversion process.</p><p>Remember as mentioned in other posts, if you want your initial SMACK distribution or species to be different than the new default, let me know before implementation.</p><p>My favorite new power-up is Kneecap Buster...an aimed attack that has a chance to completely immobilize the target.</p>]]></description>
			<author><![CDATA[dummy@example.com (Brother Erryn)]]></author>
			<pubDate>Sat, 18 Jul 2009 12:25:01 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1049/still-alive/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[What's Going On]]></title>
			<link>http://forums.atomicmonks.com/topic/1051/whats-going-on/new/posts/</link>
			<description><![CDATA[<p>First of all, let me say <strong>YES</strong>, I am still working on the game and getting closer to the end.</p><p>Second, the changes have turned out to be bigger than I had originally planned or anticipated. Combined with a baby on the way, it has made this take a lot longer than I had planned. It also means that despite my original plan, when the new version launches, it <strong>will</strong> be another reset. You will keep your experience and level (you&#039;ll level up immediately when you migrate your character). You will lose all your items (but you&#039;ll be given a little more than their value in <strong>gems</strong>...more on that later).</p><p>This will be the last reset, no matter what. I&#039;m not going through it again. <img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Any changes from this version will be changes that will not require migrating data, period. Most of what comes will be new content, not new code.</p><p>Some of the biggest changes:<br /></p><ul><li><p>The conversion to jQuery is done. It really leans up the client code.</p></li><li><p>Item management is WAAAAY simpler now. You can carry any number of any item. Click on an item in your inventory to equip, click on equipment to remove it. No loot system, no container, no fence bag (stolen items just become inventory).</p></li><li><p>Money is gone. That&#039;s right, no more bits...why would the post-apocalyptic wastes have currency? It&#039;s a barter system where the closest thing to currency is gems (a good, portable form of wealth). I can do some really neat stuff within the barter system, which I can talk about more later.</p></li><li><p>The way objects (items, maps, actors, etc.) are stored is completely, utterly changed. It makes maintenance a lot easier on me and gives me more flexibility.</p></li><li><p>I found and fixed some significant memory leaks in the old code. The game runs a lot better now.</p></li><li><p>Chat is back to being a sidebar, but is handled much more cleanly. Tooltips also display in the sidebar instead of bouncing around the screen.</p></li></ul><p>There&#039;s a lot more, and there are new maps, quests, and people to deal with too. And don&#039;t forget Skills. <img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (sambrookjm)]]></author>
			<pubDate>Thu, 16 Jul 2009 10:48:45 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1051/whats-going-on/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Item requests?]]></title>
			<link>http://forums.atomicmonks.com/topic/995/item-requests/new/posts/</link>
			<description><![CDATA[<p>So, if I (or someone else) wanted to place a advertisement for a wanted item that I didn&#039;t have the sekrit recipe for, would I place it here?&nbsp; Or somewhere else? For example, I have 10 bear claws, and am coveting a bear claw necklace.&nbsp; Who would like to make it for me, and how much cash (or other items, such as ammo...) would you want to do the job?&nbsp; Thanks!</p>]]></description>
			<author><![CDATA[dummy@example.com (lovely09)]]></author>
			<pubDate>Thu, 18 Jun 2009 03:33:17 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/995/item-requests/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Skills and such, preview 2]]></title>
			<link>http://forums.atomicmonks.com/topic/1047/skills-and-such-preview-2/new/posts/</link>
			<description><![CDATA[<p>A <a href="http://www.atomicmonks.com/downloads/MFoN%20Changes.pdf">new draft</a> of the skills, power-ups, etc. plan is now available. Peruse at your leisure!</p>]]></description>
			<author><![CDATA[dummy@example.com (lovely09)]]></author>
			<pubDate>Thu, 18 Jun 2009 03:29:12 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1047/skills-and-such-preview-2/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Cleaner, Leaner, and Meaner]]></title>
			<link>http://forums.atomicmonks.com/topic/1050/cleaner-leaner-and-meaner/new/posts/</link>
			<description><![CDATA[<p>New screen, old screen:<br /><a href="http://s7.photobucket.com/albums/y296/BrotherErryn/?action=view&amp;current=oldpanel.png"><span class="postimg"><img src="http://i7.photobucket.com/albums/y296/BrotherErryn/th_oldpanel.png" alt="http://i7.photobucket.com/albums/y296/BrotherErryn/th_oldpanel.png" /></span></a> <a href="http://s7.photobucket.com/albums/y296/BrotherErryn/?action=view&amp;current=newpanel-1.png"><span class="postimg"><img src="http://i7.photobucket.com/albums/y296/BrotherErryn/th_newpanel-1.png" alt="http://i7.photobucket.com/albums/y296/BrotherErryn/th_newpanel-1.png" /></span></a></p><p>It&#039;s much cleaner, significantly smaller, and requires a lot less code (both client and server). I had a minor epiphany the other day, and realized how much time I was spending trying to make the game look &quot;non-web-browser&quot;. But you know what? It&#039;s a web browser. Links are OK. A text link can be much more easily understood than a culture-dependent graphic (which turns out to require a fancy, detailed tooltip anyway). And they certainly load faster!</p><p>Along the lines of &quot;simpler, faster, better&quot;, a lot of things that were integrated completely into the main page have been ripped out. The character sheet and quests open in a popup window when you click them. More importantly, they pop up in a simple text display, suitable for printing or framing! (Ok, not completely...the character sheet will be a little stylish just to look better.)</p><p>The controls to equip, sell, etc. items show up right under a selected item. There is no &quot;drop&quot; command, since you&#039;ll now have unlimited inventory. There&#039;s no loot bag or container for the same reason. Equipped items get no buttons: hover for info, click to remove!</p><p>Character migration seems to be working for moving people to the skills system, but retaining quests, items, level, etc. I want to test that a little more though.</p><p>I&#039;m finally getting up a good head of steam and making solid progress, after some slow times from work, baby, house repairs, and so on. I have an extended weekend coming up soon where I plan to lock myself in the programming dungeon to bang on this significantly!</p>]]></description>
			<author><![CDATA[dummy@example.com (lovely09)]]></author>
			<pubDate>Thu, 18 Jun 2009 03:25:44 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1050/cleaner-leaner-and-meaner/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Time to say hello!]]></title>
			<link>http://forums.atomicmonks.com/topic/1032/time-to-say-hello/new/posts/</link>
			<description><![CDATA[<p>Hello all, just want to say I great place to learn.&nbsp; I have to post some good info very soon <a href="http://www.pardoes.co.uk"><img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></a></p>]]></description>
			<author><![CDATA[dummy@example.com (lovely09)]]></author>
			<pubDate>Thu, 18 Jun 2009 03:24:03 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1032/time-to-say-hello/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Migrating Characters to the New System]]></title>
			<link>http://forums.atomicmonks.com/topic/1048/migrating-characters-to-the-new-system/new/posts/</link>
			<description><![CDATA[<p>I&#039;m getting closer to releasing the new skills-based code, and have been thinking about how to &quot;transfer&quot; existing characters...mostly how to manage the attributes (SMACK). I really didn&#039;t want to set up a special screen for it, but you guys would need a way to set up your attributes the way you wanted. So what I&#039;ve decided to do is this:</p><p>Your attributes will be reset to five each, then five more points will be added based on your current attribute levels. That is, if you have a lot more strength than anything else, most of those five extra points will go into strength. When done, you&#039;ll have the same amount of attribute points as any new character...but then you&#039;ll be marked to level up back to your current level. You&#039;ll get the normal level-up screen, and will have to do that repeatedly until you&#039;re &quot;back&quot; to your original levels.</p><p>Your perks will be gone, so that you can pick new power-ups instead. Ubers will be refunded back to your account pool for you to spend as normal.</p><p><strong>If you decide you don&#039;t like your automatic attribute setup,</strong> you can let me know and I&#039;ll manually change it for you, but I&#039;ll only do that once...so be sure. <img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><strong>By default, all existing characters will be Mutants</strong> instead of Human, meaning you will be effected by mutations as you level-up. If you don&#039;t want that, please let me know before you level-up your transformed character.</p><p>You will retain all items, quest status, etc.</p>]]></description>
			<author><![CDATA[dummy@example.com (Brother Erryn)]]></author>
			<pubDate>Tue, 14 Apr 2009 01:24:21 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/1048/migrating-characters-to-the-new-system/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Cooking]]></title>
			<link>http://forums.atomicmonks.com/topic/994/cooking/new/posts/</link>
			<description><![CDATA[<p>what do you need to cook? i figured out you need the grinder for grinding and the needle for sewing </p><p>but what do you need to get the option to cook</p>]]></description>
			<author><![CDATA[dummy@example.com (Brother Erryn)]]></author>
			<pubDate>Sun, 05 Apr 2009 19:35:53 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/994/cooking/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[Helpwith quests]]></title>
			<link>http://forums.atomicmonks.com/topic/839/helpwith-quests/new/posts/</link>
			<description><![CDATA[<p>Im stuck on the giant rat and prohibition quests <em class="spoiler">Spoiler:</em><div class="spoiler"> I need to find somebody to sneak the grain on the prohibition quest </div></p>]]></description>
			<author><![CDATA[dummy@example.com (lizzie01)]]></author>
			<pubDate>Sun, 05 Apr 2009 19:00:44 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/839/helpwith-quests/new/posts/</guid>
		</item>
		<item>
			<title><![CDATA[2.0 getting started]]></title>
			<link>http://forums.atomicmonks.com/topic/920/20-getting-started/new/posts/</link>
			<description><![CDATA[<p>Ok, I hate to ask but I am stuck. I started out in Casa Vista, which I assume is where everyone starts. I did Andy&#039;s quest, I started a quest about giant rats and a quest about a drinking guard. I have not finished either and it looks like I may need to leave to town to complete one or both of these. I assume I leave town by going out the front gate and walking to the green areas south East and West of the main gates, when I walk to those, I can&#039;t enter those green areas. <br />I spent all my turns yesterday picking herbs just to do something. I don&#039;t think I can sell them to anyone. I tried wandering around to get enough rat fights to level but that is taking a very long time so I assume I am totally on the wrong path. Can someone give me a tip?</p>]]></description>
			<author><![CDATA[dummy@example.com (lizzie01)]]></author>
			<pubDate>Sun, 05 Apr 2009 18:49:53 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/topic/920/20-getting-started/new/posts/</guid>
		</item>
	</channel>
</rss>
