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		<title><![CDATA[Atomic Monks, LLC — Skills and such, preview 2]]></title>
		<link>http://forums.atomicmonks.com/topic/1047/skills-and-such-preview-2/</link>
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		<description><![CDATA[The most recent posts in Skills and such, preview 2.]]></description>
		<lastBuildDate>Tue, 17 Mar 2009 01:31:10 +0000</lastBuildDate>
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			<title><![CDATA[Re: Skills and such, preview 2]]></title>
			<link>http://forums.atomicmonks.com/post/6698/#p6698</link>
			<description><![CDATA[<p>Combat is coded up, and I&#039;m working on the level-up interface.</p>]]></description>
			<author><![CDATA[null@example.com (Brother Erryn)]]></author>
			<pubDate>Tue, 17 Mar 2009 01:31:10 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6698/#p6698</guid>
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			<title><![CDATA[Re: Skills and such, preview 2]]></title>
			<link>http://forums.atomicmonks.com/post/6697/#p6697</link>
			<description><![CDATA[<p>Activity is low enough right now that when I&#039;m ready I&#039;ll probably put it out there for everybody, rather than just trying to do a beta test. I&#039;ll stick to my usual timeline of &quot;when it&#039;s done&quot;. <img src="http://forums.atomicmonks.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>When I know a more specific date (when I get closer to done) I&#039;ll drop a note here. Here&#039;s what I can think of right now that I still have to do:</p><ul><li><p>Finish converting old attribute checks to skill checks. This includes the rest of combat, jail, and &quot;hospital&quot; code. I also have to go through special bits and scripts (like conversations, including the trap encounters) and make the changes there. Overall, this really shouldn&#039;t be too bad.</p></li><li><p>Implement the new &quot;level-up&quot; scheme. When you level up, you won&#039;t be able to continue until you&#039;ve spent your skill points and chosen your power-up.</p></li><li><p>The new loot popup, as described elsewhere</p></li><li><p>Finish putting in the new power-ups and writing scripts where needed.</p></li><li><p>Update items (stat effects are handled differently now).</p></li><li><p>Character migration (to transition existing characters to the new system and set them to force repeated level-ups until they&#039;re back to &quot;full&quot;).</p></li></ul><p>I&#039;ve probably forgotten something (besides &quot;testing&quot;).</p>]]></description>
			<author><![CDATA[null@example.com (Brother Erryn)]]></author>
			<pubDate>Tue, 10 Mar 2009 23:11:28 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6697/#p6697</guid>
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			<title><![CDATA[Re: Skills and such, preview 2]]></title>
			<link>http://forums.atomicmonks.com/post/6696/#p6696</link>
			<description><![CDATA[<div class="quotebox"><cite>Brother Erryn wrote:</cite><blockquote><p>I&#039;ve started modifying the code (for things like combat) to work off the skill system. NPCs are now set up to have their own skillsets (and their level equivalency is determined by their skills and stats now).</p></blockquote></div><p>Sounds like things are going well.&nbsp; An idea when the Beta testers will be able to take this stuff for a spin?</p>]]></description>
			<author><![CDATA[null@example.com (sambrookjm)]]></author>
			<pubDate>Tue, 10 Mar 2009 11:02:10 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6696/#p6696</guid>
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			<title><![CDATA[Re: Skills and such, preview 2]]></title>
			<link>http://forums.atomicmonks.com/post/6695/#p6695</link>
			<description><![CDATA[<p>I&#039;ve started modifying the code (for things like combat) to work off the skill system. NPCs are now set up to have their own skillsets (and their level equivalency is determined by their skills and stats now).</p>]]></description>
			<author><![CDATA[null@example.com (Brother Erryn)]]></author>
			<pubDate>Sun, 08 Mar 2009 17:01:09 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6695/#p6695</guid>
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		<item>
			<title><![CDATA[Re: Skills and such, preview 2]]></title>
			<link>http://forums.atomicmonks.com/post/6694/#p6694</link>
			<description><![CDATA[<p>Mutations editor is done, and 51 mutations have been entered. Later, I&#039;ll be taking suggestions for more once everybody sees how they work.</p>]]></description>
			<author><![CDATA[null@example.com (Brother Erryn)]]></author>
			<pubDate>Mon, 02 Mar 2009 00:15:41 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6694/#p6694</guid>
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		<item>
			<title><![CDATA[Re: Skills and such, preview 2]]></title>
			<link>http://forums.atomicmonks.com/post/6693/#p6693</link>
			<description><![CDATA[<p>Might as well use this thread to update.</p><p>I just finished the new tools for managing power-ups and integrating skills into items. I need to write the mutations editor next, then start converting a few test items to get the game code integrated.</p>]]></description>
			<author><![CDATA[null@example.com (Brother Erryn)]]></author>
			<pubDate>Sun, 01 Mar 2009 03:36:39 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6693/#p6693</guid>
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		<item>
			<title><![CDATA[Skills and such, preview 2]]></title>
			<link>http://forums.atomicmonks.com/post/6692/#p6692</link>
			<description><![CDATA[<p>A <a href="http://www.atomicmonks.com/downloads/MFoN%20Changes.pdf">new draft</a> of the skills, power-ups, etc. plan is now available. Peruse at your leisure!</p>]]></description>
			<author><![CDATA[null@example.com (Brother Erryn)]]></author>
			<pubDate>Fri, 27 Feb 2009 02:56:19 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6692/#p6692</guid>
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