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		<title><![CDATA[Atomic Monks, LLC — Still Alive!]]></title>
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		<description><![CDATA[The most recent posts in Still Alive!.]]></description>
		<lastBuildDate>Sat, 18 Jul 2009 12:25:01 +0000</lastBuildDate>
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			<title><![CDATA[Re: Still Alive!]]></title>
			<link>http://forums.atomicmonks.com/post/6720/#p6720</link>
			<description><![CDATA[<p>What are the Smack updates?</p>]]></description>
			<author><![CDATA[null@example.com (Brother Erryn)]]></author>
			<pubDate>Sat, 18 Jul 2009 12:25:01 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6720/#p6720</guid>
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			<title><![CDATA[Re: Still Alive!]]></title>
			<link>http://forums.atomicmonks.com/post/6719/#p6719</link>
			<description><![CDATA[<p>So what about the Smack updates?&nbsp; Just curious..</p><p>:-)</p>]]></description>
			<author><![CDATA[null@example.com (rgurtzman)]]></author>
			<pubDate>Sat, 18 Jul 2009 00:56:26 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6719/#p6719</guid>
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			<title><![CDATA[Re: Still Alive!]]></title>
			<link>http://forums.atomicmonks.com/post/6710/#p6710</link>
			<description><![CDATA[<p>More slots to hold more stuff is always a good thing.&nbsp; Making the code easier for you to work on is just an added bonus!!</p>]]></description>
			<author><![CDATA[null@example.com (sambrookjm)]]></author>
			<pubDate>Tue, 26 May 2009 00:17:29 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6710/#p6710</guid>
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			<title><![CDATA[Re: Still Alive!]]></title>
			<link>http://forums.atomicmonks.com/post/6709/#p6709</link>
			<description><![CDATA[<p>I&#039;m currently writing the &quot;migration page&quot;. Existing players will be redirected to this page to transition their character to the new system before playing. This is pretty much the final piece in this big mess. I&#039;ll need to check a few items and scripts to make sure they&#039;re ready, and I&#039;m toying with another adjustment to the loot system...but it&#039;s almost done!</p><p>This reminds me that I meant to ask what you guys thought about this idea:</p><p><strong>Getting rid of inventory limits completely.</strong></p><p>Basically, you cold hold any number of any item. Mutations/power-ups that add slots would just go away. You have no idea how much doing this would simplify the code.</p>]]></description>
			<author><![CDATA[null@example.com (Brother Erryn)]]></author>
			<pubDate>Mon, 25 May 2009 19:49:45 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6709/#p6709</guid>
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			<title><![CDATA[Still Alive!]]></title>
			<link>http://forums.atomicmonks.com/post/6708/#p6708</link>
			<description><![CDATA[<p>Sorry guys, I got a sinus infection, followed by bronchitis, and have taken on the work of two additional people at work. This has all eaten into my Muties time. I&#039;m happy to say, though, that I believe the code changes are finished!</p><p>Right now, I&#039;m putting in the rest of the new power-ups and mutations, and I need to edit some items. Then all that should be left is to test the conversion process.</p><p>Remember as mentioned in other posts, if you want your initial SMACK distribution or species to be different than the new default, let me know before implementation.</p><p>My favorite new power-up is Kneecap Buster...an aimed attack that has a chance to completely immobilize the target.</p>]]></description>
			<author><![CDATA[null@example.com (Brother Erryn)]]></author>
			<pubDate>Sun, 26 Apr 2009 21:58:19 +0000</pubDate>
			<guid>http://forums.atomicmonks.com/post/6708/#p6708</guid>
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