Topic: Woohoo!!!
I just wrote the Atomic Monks 3D Milkshape exporter plugin!
Now let me explain what that means:
Milkshape is a $20 (soon to be $25) 3D modelling program that handles oodles of file formats. Load/modify/create a model in it, and then you can save it to any format supported by any of dozens of available plugins. Or make your own plugin, which is what I've done.
The result is that I can create, load, and modify nearly any 3D object and save it to Atomic Monks 3D file format (.AMF). This object can then be loaded into the new Pendragon 3D engine with a single command. And it seems to be working perfectly!
The practical upshot is that using a $20 program we can make 3D models for all of the objects in our next game, instead of requiring a high-dollar modelling package.
IE: For $20 and access to a computer, any of your guys could get into modelling for the next game, if you so choose. Plenty of good tutorials out there.
Let me know if you'd like to get into this, my Monk brothers. ![]()