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Topic: [Change] Hunt; This is rediculous!

I just spent 37 actions in the middle of tinker trying to find a fight. Thats just far too much, is there any other way hunt could be coded? Perhaps have a cap of 10 actions in a row spent hunting before you automatically get in a fight? In the choctaw hunting grounds yesterday, I thrice spent 20-25 actions looking for a fight. It seems like this is just wayyy too much.

Edit: Decided to record amount of actions spent, listed below (test done in the middle of tinker):

1) 37
2) 16
3) 10
4) 17
5) 2
6) 12
7) 4+ (Ran out of actions, will finish this list after NiMROD)
8)
9)
10)

Last edited by Phreak (2008-05-22 14:07:39)

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Re: [Change] Hunt; This is rediculous!

That's pretty strange for it to take that much while hunting. Most of the combats in there (Choctaw Hunting Grounds) have a base 10% each move/hunt/search of triggering, and hunting increases those to 40% The numbers you're showing are statistically unfeasible. For every five hunts, you should get an encounter twice.

To test, I just went in there and ran the encounter search query in batches of 100. In several sets of 100 queries, I got encounters around 40 times in each set (it varies around, but in one run I got 37, 46, 39, 46, 50, 31, 39, and 38).

In Tinker, most of the areas have a base 5% chance to find combat (with one area at 10%), so that would be 20% hunting. You should get one every five hunts...the combat there is really designed to be more of a nuisance than a farming opportunity.

Finally, I just increased the boost from hunting to a factor of 10...1000%. In Tinker you should get a fight every other hunt, on average. If you aren't now, there's something VERY strange going on.

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Re: [Change] Hunt; This is rediculous!

tinker is the place with the scavengers with guns right?
i'd be better off not finding fights there hmm

i was having some problems finding prey in the hunting grounds though, nothing this bad, but yeah.

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Re: [Change] Hunt; This is rediculous!

In choctaw, you're more likely the right one as it was a guess more than a test. The good thing about donating is I can test things like this and waste 70 actions without caring too much.

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Re: [Change] Hunt; This is rediculous!

You should be having an easier time finding prey in the Hunting Grounds now...are you not?

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Re: [Change] Hunt; This is rediculous!

I haven't re-tested the hunting grounds, though I will now. Tinker does seem more bountyful though smile

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Re: [Change] Hunt; This is rediculous!

Aha! I think I've found something!

If you ping the server very quickly (as in hunting multiple times very fast), the random number generator was using the same seed, and so was generating the same number. You could end up with the same roll for encounters 2-4 times. With this, "bad" rolls would effectively get multiplied (since they were more likely to come up), further skewing the result. I've figured out a better seed generator, which seems to have eliminated this problem.

Hopefully, the rolls will be more sensible now.

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Re: [Change] Hunt; This is rediculous!

I just hold down the H key, so I'm guessing that was my biggest problem

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Re: [Change] Hunt; This is rediculous!

Brother Erryn wrote:

If you ping the server very quickly (as in hunting multiple times very fast), the random number generator was using the same seed, and so was generating the same number. You could end up with the same roll for encounters 2-4 times. With this, "bad" rolls would effectively get multiplied (since they were more likely to come up), further skewing the result. I've figured out a better seed generator, which seems to have eliminated this problem.

I ran into this once in a combat, but couldn't replicate it...so I didn't bother submitting a bug report.

Guess I should have. sad

I think I've experienced this deja vu before...
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