1

Topic: Click to move

As a wacky idea, how about you click on the mapsquare you want to get to? Encounters along the way are calcualted at click, you run to square as usual but get encountered as you land on whatever squares were selected. In combat, range of movement would be 1square arond - or more, with perks...

I think it would suit the game a bit more than the current arrows to move system, as I tend to see it as a bit of a one man RTS rather than hard and fast FPS-y rpg etc.

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2

Re: Click to move

I had dismissed that a long time ago because of the basic way everything worked, though that should be technically doable now. There are still a couple of problems though:

1. Pathfinding can be slow on the client. This doesn't mean I couldn't do it, just that I'd have to do it very efficiently, probably giving up significant accuracy.
2. In combat, every single move still has to be recorded. In a fight, you'd really lose the benefit.

You know me, this doesn't mean it can't be done or I won't do it, but there are issues that would have to be resolved first. smile

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3

Re: Click to move

Right...put it in the long term pile then smile

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4

Re: Click to move

Actually.... smile

I remembered shortly after I wrote that, that I'd written some code to do fast pathfinding in JavaScript, so #1 is moot.

Thinking about #2, I'm thinking you could still move, but you'd only move one square of whatever path you selected each combat turn. Clicking an enemy would still select them as a target, and clicking a selected target would still attack.

I'd have to add a little thing, maybe mapped to the "W" key, to toggle between melee and ranged attack.

What does everyone else think of this idea? The more I think of it, the more I'm liking the idea of point-and-click movement.

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5

Re: Click to move

!!!Advanced Idea!!!

How about a combat mode switch? All redundant buttons dissapear, health bar, weapon ammo and weapon equipped all pop up nice and big, along with the enemy portrait, and a switch to arrows movement.

Of course, I know nowt about coding, so that idea could feck up the entire game...but it would be cool smile

Last edited by AirRid (2008-11-15 02:52:18)

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6

Re: Click to move

All of the buttons are already gone with the interface cleanup I'm doing.

I don't think most people would like moving back and forth from mouse to keyboard all the time. Heh, I think it would annoy me.

I may see how the "W" melee/ranged toggle works out.

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