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Topic: BLAM! Ideas

So, I've been thinking of ways that Muties could begin to go a bit more wacky:

-When the war occurred, a mad scientist (or entire science group) froze themselves in a vault several hundred feet underground, with a veritable treasure trove of tech and weaponry being developed by a private weapons company. Though originally meant to seal until the fallout was gone, the seal was broken. You activate it after hearing legends of a massive treasure store underground, by completing some clever code puzzle - or blasting the door open.

Silly boy.

-Aforesaid weapons company survived the war, and have been supplying some of the more warlike clans with experimental weaponry, (in small amounts) to test them out. You have to locate the weapons, all belonging to different clan leaders, and destroy them...or give them in for research to a scientist...give them to the monks...or keep them.

-The tribes that you are part of, in your area are in fact a simplistic utopia - outside the world has moved on. This is semi relevant to the above...

-Some horrible bioweapon never detonated...until now. This causes something nasty to happen, and you are forced to find a cure  - or to kill everyone with the virus/disease until it is gone.

-Aliens/rift to hell smile

-A large group of army-based militia is marching through the land, trying to re-establish rule. The soldiers could perhaps be genetically modified vault dwellers, all highly developed descendants of a test group left underground. By now, (nearly) all mutations in the modification (except, that is, for the useful ones) have worn out due to years of careful breeding . Join them? Or fight them? Or run away?

-A crazy exile from the monks has set up a lab in the desert. He can ...enhance...you, but only if you bring him corpses (or something gruesome). Of course, these enhancements are VERY crude, making you a social outcast in most groups, but perhaps permitting you entry to others...

Really sorry to make you read all this text, and I'm sorry if you already have a long storyline plotted out...

PREPARE TO BE...TURDINATED
http://www.atomicmonks.com/sig.php?a=av&pname=Steele

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Re: BLAM! Ideas

(I moved this into the Suggestions forum.)

I always have ideas I haven't put in, and I'm always on the lookout for more. smile

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: BLAM! Ideas

"and thus, the great ERRYN rose his hands, and moved the post, for it was misplacen in the General discussion forum. And thus, the acolyte AirRid seemed less of an ass"

PREPARE TO BE...TURDINATED
http://www.atomicmonks.com/sig.php?a=av&pname=Steele