Topic: After the cleanup...
No, I'm not done with the interface cleanup, but I'm getting close. I want to talk about something I've decided to insert into the roadmap right after the cleanup. ![]()
There's some bits of content that I've been putting off while I work on other things. Nothing singular or major, but certainly things that would be neat to have and none of which should take very long to implement. I'm going to list a bunch of them, and you guys feel free to throw in your own ideas (since I've probably forgotten some things):
1. Alternate fire mode: The code actually supports this now...when you hold down SHIFT while firing, it tells the game that you're trying to fire in alternate fire mode. No items support it yet, but I want to add a 3-round burst to the M-16 for those that have it. I might add a perk or two that add alternative attacks to melee weapons, etc. as well.
2. Drugs: Yeah, there goes all semblance of family-friendly, I suppose. I plan to introduce a few types of addictive drugs as items in the game. They would give you a positive buff (like +10 Strength, for example). The game would keep track of how many you've used, and the higher then number that is the worse the potential effect when the buff wears off (and eventually it might start to have less of a positive effect). A really bad addiction could kill you when the buff ends. ![]()
3. More recipes: Throw your recipe ideas into the contributions tool! I plan to include a batch of these.
4. Redemption quests: I'm going to add a little something to most faction areas that you can do(IE: kill) to improve your reputation with that faction. Maybe killing bears (and bringing back the skins) for Choctaw. Maybe Moore is tired of those ants. Etc. Each of these completed "mini-quests" would improve your reputation a little bit.
5. More guns: Not that they would be too terribly different in function from existing weapons, but they would add a bit of variety.
6. More simple quests: Just some various little errand quests doing miscellaneous whatnots. Mostly to provide reputation and toxicity boosts and rack up your quest counts for the leader boards. ![]()
Throw on your own simple wish list items!
CONTINUING EDIT: I'm going to collate suggestions I plan to implement in this phase here.
1. (breckinshire) Coffee: Once per day, dosing up on caffeine can grant a small number of additional actions. Repeated use leads to caffeine addiction. Withdrawal symptoms include the LOSS of actions, or, if no actions are remaining, a loss of toxicity.
2. (Phreak) More ammo types: Slug shot for the shotgun, hollow-point for the M-16 and 9MM, and poisoned arrows for now.
3. (Phreak) Poison spear: Possibly as a crafted item, possibly with a limited number of uses before becoming a normal spear.
4. (sambrookjm) Bigger Shipping Container: The perk as described below.
I'm also thinking of burning down the Job Corp shack and just doing those Redemption Quests instead.