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Topic: Roadmap: Interface Cleanup

(The wiki entry for this item is here.)

I've been fixing the occasional bug and tweaking the Meers area, and I still plan to add a few odds and ends there. But the main thing right now is removing a lot of the clutter from the interface. Here's where I am so far:

http://i7.photobucket.com/albums/y296/BrotherErryn/th_panel-1.png

Notice all the buttons by your portrait are gone. The other corners of the game are cut off, but the navigation, hunt, and flee buttons are also gone (their hotkeys still work). The hotkeys you already know for some of the current windows still work, they
just bring up the appropriate tab in the panel (C for character, P for perks, Q for quests, etc.). Pressing the hotkey for the tab that's currently displayed will hide the entire panel. The spacebar will toggle the panel's visibility (as does clicking on your character's picture).

A tab you don't see is the "News" tab, which will be the first tab. It will have a reminder of any unspent statistic points or perk picks, system news, and possibly a reminder of your most recent quest. The items tab will be along the lines of what's been mentioned in another thread.

On I go!

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

A little update on where this change is going. I present the new items interface:

http://i7.photobucket.com/albums/y296/BrotherErryn/newpanel.png

Notice crafting, equipment, and full inventory are all in one panel. As you visit stores or open your shipping container, those inventory areas are added to the area in the upper right corner in the same style as the inventory. It will scroll vertically as you display a lot.

The odd tooltip behavior currently in the game is gone. It loads in a nice AJAXy way when you hover over an item, though you get the item's name instantly. It also caches the description on a per item basis, so you only have to load it once.

The vertical red bar is your actions bar. Different icons show up there when you select an item, and that's how you use/drop/buy/steal/etc. stuff. Click on the Hooch in your inventory at you get the drop, crafting, and use buttons. Do that while you're in a store and the sell button shows up (and its tooltip displays the sell price). As before, holding shift while you click generally means "do this to all of them".

For crafting, you can click on the crafting buttons for selected items, or just CTRL+click on each item and tool to stack them into the crafting area at the bottom. Crafting otherwise works the same as before, but the CTRL+click scheme should speed up those investigative crafting sessions substantially.

I'm still working on it (obviously), but you can see what I'm doing with it.

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

Quick update. Crafting is fully functional, and soooo much quicker than before.  I'm in the process of coding the clicks for all inventory (such as clicking on Use for Inventory items, Steal for Store items, etc.). Much less data is moving around to manage items this way, which makes it more responsive. All the key bindings are in and functioning. Once the items actions are complete and the help panel is written up, this pile of code will get uploaded.

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

I didn't notice this before...but is that a bowling ball in the character's inventory???

I think I've experienced this deja vu before...
http://www.atomicmonks.com/sig.php?a=av&pname=Todd%20Lope  http://www.atomicmonks.com/sig.php?a=av&pname=sambrookjm http://www.atomicmonks.com/sig.php?a=av&pname=Lisa%20Bailey

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Re: Roadmap: Interface Cleanup

Actually, it's a smoke bomb (but I used the bowling ball graphic). smile

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http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

I'll get to work on a smoke bomb graphic for you...

I think I've experienced this deja vu before...
http://www.atomicmonks.com/sig.php?a=av&pname=Todd%20Lope  http://www.atomicmonks.com/sig.php?a=av&pname=sambrookjm http://www.atomicmonks.com/sig.php?a=av&pname=Lisa%20Bailey

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Re: Roadmap: Interface Cleanup

I forgot to add: I'm toying with getting rid of the chat frame and replacing it with a floating chat window on the page, ala WoW. I'll see how it works before I commit to it though.

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

The new inventory management is finished and being tested. Getting close!

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

Just dropping a line to say that I hope to have this phase finished this weekend. I'll probably test and tweak over the next week (through the holiday) and upload it when I'm satisfied.

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

I've got combat fully functional with the new navigation, and for a bonus the code now fully supports alternate attacks. Burst fire is the first to be implemented (I'll modify the M-16 to take advantage), but the way I've set it up we'll be able to have any number of attack modes. This opens up the door for martial arts, etc. As discussed earlier, you'll change attack mode with the "W" key.

Each mode has its own cursor that appears over your target when you point at it. The cursor also changes for movement (a pair of feet where you can walk, a "no move" graphic for blocked areas, a search graphic for searching the area you're in, etc.)

As it stands, keyboard movement is gone, as there were complications with having both mouse and keyboard movement. I might be persuaded to put it back if you guys feel it is necessary, but personally I'm liking this way much better.

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

(^_^)

PREPARE TO BE...TURDINATED
http://www.atomicmonks.com/sig.php?a=av&pname=Steele

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Re: Roadmap: Interface Cleanup

Brother Erryn wrote:

As it stands, keyboard movement is gone, as there were complications with having both mouse and keyboard movement. I might be persuaded to put it back if you guys feel it is necessary, but personally I'm liking this way much better.

Those of us with laptops (OK...me) prefer the keybord moving.  The touchpad is a bit tricky when it comes to using it to move around.

If coding for both is to tricky, then I'll try to learn to use it.

I think I've experienced this deja vu before...
http://www.atomicmonks.com/sig.php?a=av&pname=Todd%20Lope  http://www.atomicmonks.com/sig.php?a=av&pname=sambrookjm http://www.atomicmonks.com/sig.php?a=av&pname=Lisa%20Bailey

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Re: Roadmap: Interface Cleanup

I'm sure you're not the only person with a laptop. Hopefully this will be fairly painless for you. I'm not completely removing all that code yet, just in case.

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

I'm very, very close to done:

http://i7.photobucket.com/albums/y296/BrotherErryn/th_newscreen-3.jpg

I have a small adjustment to the combat code to better handle combat modes (including burst), a little bit of help file work, and then I'm going to do a round of testing before I upload the whole thing.

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

Just had to say: MUAHAHAHAAA....burst fire is working like a champ. The M16 is really tearing up bears in the test version! smile

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Re: Roadmap: Interface Cleanup

Sam should be happy, I've made adjustments to keep keyboard movement in the game. Rejoice!

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http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Roadmap: Interface Cleanup

The current plan is to upload everything Friday or Saturday.

Are you playing?
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