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Topic: Changing the Interface Yet Again

You know me, always fiddling with the interface. Mostly because I've never been completely happy with it. Too many buttons, for one thing. During my day job, obviously, I can't really work on the game. But I can ponder and sketch things during my breaks.

Part 1: All Those Buttons
I was pondering taking an Oblivion-style approach, with one big panel that comes up with a couple of tabs. One tab with your stats, reputations, quests, and perks...another one with everything item-related. Thinking of this approach made me think of how the entire current drag-and-drop slot system works, which is not all that well. It's very inefficient and really takes a toll on the browser (and memory) to work properly. Fiddling and sketching, I came up with the following rough idea:

http://i7.photobucket.com/albums/y296/BrotherErryn/th_mockup-1.png

(The mockup, by the way, was done with the Pencil Firefox Add-On, which I highly recommend.)

Take a look at the graphic and the notes on it...it pretty well explains what I'm thinking. One thing that might not be completely clear is that parts would hide or show based on your context. For example, the Store section and the Sell column would not be there if you weren't at a shop. The overall design may be different, but it would be waaaay more efficient, consume a lot less bandwidth, and impart a lot more information in less space.

Overall, putting all these different things into two or three panels would let me get rid of pretty much every button/icon in the upper-left corner of the game. You'd just bring up the main panel by clicking on your portrait or pressing the space bar.

Part 2: Navigation
The other thing I was pondering was navigation. Does anybody use the nine navigation buttons in the lower-right corner? I know I never do, and all supported browsers support the keyboard strokes just fine. Should I get rid of those completely, and use keyboard navigation only?

Please throw down your thoughts, suggestions, and criticism. smile

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: Changing the Interface Yet Again

I was never a big fan of the Oblivion GUI...I actually preferred Morrowind (both GUI and game play, but that's a another story altogether)  That being said, the dropping/dragging can be somewhat problematic.  For those of you who don't know this already, a helpful tip is that you can hold SHIFT down while dragging something in your inventory.  That will grab ALL of the stuff in that slot, instead of just one.  This GUI looks better than the Oblivion one simply because it has more than three or four items on the screen at once.  How will crafting work with the new interface?

As for the arrows, I don't use them at all.  Other than telling everyone that "H" can be used for hunting if you want to increase your chance of finding a critter, I think all of those icons can go.

I think I've experienced this deja vu before...
http://www.atomicmonks.com/sig.php?a=av&pname=Todd%20Lope  http://www.atomicmonks.com/sig.php?a=av&pname=sambrookjm http://www.atomicmonks.com/sig.php?a=av&pname=Lisa%20Bailey

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Re: Changing the Interface Yet Again

The crafting panel would be on the same "page" as all your items. You'd still have the drop-down list of known recipes and the buttons, but instead of dragging items over you'd just click on the craft icon (last column) for your inventory item to add it to the current recipe.

Your little "tip" makes me wonder...should the game have a "tip of the day" feature like a lot of software does?

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn