Thanks Erryn ...
I'm looking to move away from the overly-simple API-driven sound that I've used in my past games so that I can layer background music (MIDI and/or Ogg) with (potentially) more than one sound effect (WAV) playing at the same time.
I've also been looking at FMOD, as it seems the easiest, most self-contained way of doing it. I'd like to think that (eventually) I'd make some money back from the games, but I still see the $250 license as a bit steep. ("Steep" for me to personally invest, not relative to other sound engine licensing cost -- I think Brent has priced it well for the market.)
So ... my other thought would be to use DirectSound, coupled with your VBodd.dll, to do this. No cost (thanks for that!) ... but a bit more complicated and definitely not as "self-contained".
If I go this route, I'll definitely let you know how it goes.
Thanks again!
-Bryk
Matt Worden Games ... DareBase, Castle Danger, Keeps & Moats Chess