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Topic: vbOgg & DirectSound

A couple of questions ...

1) What version of DirectSound does VBogg use to playback sounds?

2) Can I use VBogg to play background music for a game, and then use my own DirectSound object to play my WAV-based SFX?  (I know, I know -- "just try it and see" ... and I will, but figured I'd see if you'd tried it that way before. wink )

-Bryk

Matt Worden Games ... DareBase, Castle Danger, Keeps & Moats Chess

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Re: vbOgg & DirectSound

A couple of answers:

1) It uses DX8. Haven't tried to use it under 9 yet (and probably won't, since it looks like we're going with FMOD for Rogue).

2) I believe you can...it seems like that was an issue that came up before and I changed the cooperative mode to allow it.

As always, if you have more information on these, feel free to dump them in here. smile

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: vbOgg & DirectSound

Thanks Erryn ...

I'm looking to move away from the overly-simple API-driven sound that I've used in my past games so that I can layer background music (MIDI and/or Ogg) with (potentially) more than one sound effect (WAV) playing at the same time.

I've also been looking at FMOD, as it seems the easiest, most self-contained way of doing it.  I'd like to think that (eventually) I'd make some money back from the games, but I still see the $250 license as a bit steep. ("Steep" for me to personally invest, not relative to other sound engine licensing cost -- I think Brent has priced it well for the market.)

So ... my other thought would be to use DirectSound, coupled with your VBodd.dll, to do this.  No cost (thanks for that!) ... but a bit more complicated and definitely not as "self-contained". wink  If I go this route, I'll definitely let you know how it goes.

Thanks again!
-Bryk

Matt Worden Games ... DareBase, Castle Danger, Keeps & Moats Chess