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Topic: [addition] Extra Inventory Slots based on Strength

For every 10 (15?) points of Strength your character has, they gain an extra inventory slot, up to a total of 5 extras.  Since the character is stronger, they should be able to carry more.

I think I've experienced this deja vu before...
http://www.atomicmonks.com/sig.php?a=av&pname=Todd%20Lope  http://www.atomicmonks.com/sig.php?a=av&pname=sambrookjm http://www.atomicmonks.com/sig.php?a=av&pname=Lisa%20Bailey

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Re: [addition] Extra Inventory Slots based on Strength

1 extra slot is the equivalent of 1 perk pick, meaning that it would have to be at least 15, if implemented at all. An extra slot in your inventory is priceless (or ~$5 if you donate lol).

Perhaps we could modify this post to:
[Addition] Stash box in town
???

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Re: [addition] Extra Inventory Slots based on Strength

Ha, I already thought of that one! smile

You could also argue that more Agility lets you carry more, since you can shuffle and balance it better. Or more Mind lets you come up with ingenious ways of packing and stacking.

The reasons I didn't do it:
* You could easily end up with waaaay too many slots, and slots are a big balancer.
* Nobody would raise anything besides strength.

Are you playing?
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