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Topic: BIG CHANGE to ranged combat!

I've made a significant change to ranged combat. The range to your target is now subtracted from your attack roll, and you can't attack an adjacent target. This may get changed again, but be aware of the change!

This change affects you and your opponents equally.

EDIT:

Ok, so far I'm pretty happy with where it ended up. Sambrook will love having numbers to crunch, so here's an example of how ranged combat works now. Let's say I'm using a sling (effective range 9) against a rat that should up at range 12.

By default, my ranged attack roll is a random roll between one and my agility (7 for my test character). Let's say I roll a 6.

Because the target is beyond the effective range of the sling, there's a penalty. The penalty is:

  (range-effective)/effective

In this test case, it is therefore (12-9)/9 or 3/9 or .33333 (33%). That means I lose 33% of my attack roll. So my attack roll gets reduced to 4 here.

At double the effective range, I'd lose 100% of my attack roll, so twice the effective range is effectively the maximum range.

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Re: BIG CHANGE to ranged combat!

So in other words, if your opponent comes into melee range, you have to flee combat? Seems kinda silly... But I guess I'll just have to test it.

http://www.atomicmonks.com/sig.php?a=av&pname=Phreak|http://www.atomicmonks.com/sig.php?a=av&pname=Ruunof%20the%20mill
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3 (edited by sambrookjm 2008-02-03 19:20:02)

Re: BIG CHANGE to ranged combat!

You can still do a melee attack with an equipped missile weapon.  You'll just use your strength as the attack roll, rather than the Agility you do for missiles.

Unless that has been changed as well??

I think I've experienced this deja vu before...
http://www.atomicmonks.com/sig.php?a=av&amp;pname=Todd%20Lope  http://www.atomicmonks.com/sig.php?a=av&amp;pname=sambrookjm http://www.atomicmonks.com/sig.php?a=av&amp;pname=Lisa%20Bailey

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Re: BIG CHANGE to ranged combat!

Brother Erryn wrote:

I've made a significant change to ranged combat. The range to your target is now subtracted from your attack roll, and you can't attack an adjacent target. This may get changed again, but be aware of the change!

Does that subtraction take place if the target is beyond the effective range of the weapon, or is that regardless of the range?

Since this is implemented, I assume that the Marksman perk adds a 1 to these rolls?

Brother Erryn wrote:

Sambrook will love having numbers to crunch, so here's an example of how ranged combat works now.

Only because it lets me beat the system better. smile

I think I've experienced this deja vu before...
http://www.atomicmonks.com/sig.php?a=av&amp;pname=Todd%20Lope  http://www.atomicmonks.com/sig.php?a=av&amp;pname=sambrookjm http://www.atomicmonks.com/sig.php?a=av&amp;pname=Lisa%20Bailey

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Re: BIG CHANGE to ranged combat!

@ Erryn's edit:

Much better way to go about it, working very well in terms of the player end. Now just fix the archer tongue (I know, you are)

http://www.atomicmonks.com/sig.php?a=av&amp;pname=Phreak|http://www.atomicmonks.com/sig.php?a=av&amp;pname=Ruunof%20the%20mill
<-<-~-~-~-~-~-{The youngest of the content creation brothers}-~-~-~-~-~->->

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Re: BIG CHANGE to ranged combat!

sambrookjm wrote:

You can still do a melee attack with an equipped missile weapon.  You'll just use your strength as the attack roll, rather than the Agility you do for missiles.

Basically true, but ranged attack bonuses don't help here either.

sambrookjm wrote:

Does that subtraction take place if the target is beyond the effective range of the weapon, or is that regardless of the range?

The penalty will only be incurred beyond the effect range, up to twice the effective range (at which point your attack roll will be zero).

Phreak wrote:

Now just fix the archer tongue (I know, you are)

The archer should be already fixed...what's wrong with him now?

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Re: BIG CHANGE to ranged combat!

Read my bug report...

http://www.atomicmonks.com/sig.php?a=av&amp;pname=Phreak|http://www.atomicmonks.com/sig.php?a=av&amp;pname=Ruunof%20the%20mill
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