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Topic: [Functionality] Monster Fear

I there any way that monsters could be scared of you if you were high level? It would mean that skilled players wouldnt have to waste time and actions in pointless combat.

PREPARE TO BE...TURDINATED
http://www.atomicmonks.com/sig.php?a=av&pname=Steele

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Re: [Functionality] Monster Fear

I pondered doing that, but what I'm going to do instead is try to design areas so that major routes of travel don't have combat encounters (unless it's part of a quest). I removed the rats from the road between Casa Vista and Nicoma Park recently, for example. I'll also be stripping out some of the fights from the road in Casa Vista also, when I open a new area over there that can be farmed instead.

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

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Re: [Functionality] Monster Fear

Much better idea. It's like a pleasant hallway filled with dangerous rooms smile

http://www.atomicmonks.com/sig.php?a=av&pname=Phreak|http://www.atomicmonks.com/sig.php?a=av&pname=Ruunof%20the%20mill
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