1

Topic: low ammo warning

actually l'd prefer it if you could just always see how much ammo you had left...something by the monster's or your picture perhaps...picture of the ammo and a number...
that'd be great...
if possible the ability to change weapons (maybe with a cost like discarding the first weapon, though that might be too high) for when you run out...

I know you can just keep checking your inventory or remember how much you have but... yeah thoughts?

2

Re: low ammo warning

You could just leave your inventory open...it will update automatically as you use ammo. It would also be an extra query run against the database every action to get an updated ammo total, which is why I haven't been doing that.

There's a lot of threads on why you can't change weapons during combat. It's mostly technical reasons, but to summarize: when you enter combat it isn't really your character fighting...it's a copy. When the fight is over, changes to that copy are applied to your actual character. This is part of how it handles combat generically, so that pretty much any player, NPC, or critter can be treated exactly the same (which will be used for bounty hunting later). When you change equipment, that affects your character, but can't affect the copy. Make any sense? smile

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

3

Re: low ammo warning

oooh right...that why we can't heal mid combat? or can we...why would it have to hit the database every time? couldn't it be like how walking is, have a script or something that every time chat says you lose an arrow it takes one off the marker and only reloads the data when you check your inventory?
if l kept my inventory open would that be an extra hit to the server each time too?

question... the talk of bounties and this has me thinking, could we have the option of letting the game simulate the fight without us? maybe we see it all happen, maybe it just does it all on your end and we get the text of what happened in chat like normal or maybe just the end results...? let our character be controlled like our allies are... probably not as good for most battles but might speed things up if l'm using a spear cuz l'm going to get more ammo and a deer attacks me or a rat in casavista...the walking up to a rat to kill it isn't as fun. and for things like deer that l know l'm going to win against but have to walk around trees to get to them... yeah that'd be cool if l could just "give in to your instincts" or something like that... 
would that be possible? and should l have posted that question in a new thread?

4

Re: low ammo warning

You can heal during combat by using stim shots.

The browser only knows that you click "shoot", it has no idea if it actually works (it doesn't if you're out of ammunition, or the weapon jams, or various other possibilities). Keeping the inventory open does not cause an extra database hit, since it already has that particular slot to handle firing. It updates the single affected slot already. There are two major complications:

1. You can have multiple slots with ammo.
2. You can multiple slots of multiple TYPES of ammo (in this case, it's actually different items).

That said, I've been thinking about how this might be safely implemented anyway. I won't be making any changes for it today. smile

For bounty hunting, the fights will be simulated when you are "attacked", but when you attack somebody to collect the bounty it will be a normal combat for you. As the victim, you will fight with whatever you happen to have equipped at the moment you are attacked. Being attacked for bounty won't affect your ammo, either. Having the server "take over" the combat is a tricky thing, and it's also something very few people would probably want to happen.

Are you playing?
http://www.atomicmonks.com/sig.php?a=av&pname=Brother%20Erryn

5

Re: low ammo warning

I'm not sure it'd be as unpopular as you think...but till others see this and express opinions I guess it's no big deal.

6

Re: low ammo warning

It would be helpful, but when you run out it just means you have to run from battle. Plus, it seems more realistic this way because if you have 100 bullets in your bag, at a glance can you really tell how much you have? It just means you need to be prepared for the major battles, just like real life.

The "give into your instincts" thing seems kinda silly (Mind the French... lol), if you don't want to fight battles that are easily won, go to Spencer. If you want the rewards from bears, fighting deer and bunnies is just a sacrifice you will have to make smile

Edit: Sorry if I missed anything out, not really in the mood for diligent reading.

Last edited by Phreak (2008-08-13 00:26:52)

http://www.atomicmonks.com/sig.php?a=av&pname=Phreak|http://www.atomicmonks.com/sig.php?a=av&pname=Ruunof%20the%20mill
<-<-~-~-~-~-~-{The youngest of the content creation brothers}-~-~-~-~-~->->

7

Re: low ammo warning

why go to spencer? there isn't ever anything there...perhaps because l lost the battle to save the monk...